MetaMox
COMMANDER · DECK

Yarok Companion

Bracket 4 · Optimized
2020-05-19
101 CARDS (LIMIT 100)
DECK $
$2,860.88
MYTHIC
10
RARE
49
UNCOMMON
21
COMMON
21
COMMAND2 CARDS
MAIN99 CARDS

Creature

63 cards
NAMECOSTPRICE

Land

25 cards
MONEY CARDS·60 CARDS·$2,279.36
Sign in to save your threshold.

Creature

36 cards
NAMECOSTPRICE

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Venser, Shaper Savant + Peregrine Drake + Yarok, the Desecrated: early two-card combo, with no mana to spend
  • Yarok, the Desecrated + Palinchron: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
10711321139495136+
COLOR
U: 20 pipsB: 32.5 pipsG: 43.5 pipsC: 141 pips
TYPES
Creature65
Elf12
Druid6
Elemental6
Human6
Shaman6
Zombie6
Phyrexian4
Snake4
Wizard4
Bird3
Cleric3
Construct3
Horror3
Ooze3
Spirit3
Eldrazi2
Lizard2
Plant2
Adventure1
Ally1
Ape1
Beast1
Dog1
Drake1
Fish1
God1
Hydra1
Illusion1
Knight1
Mercenary1
Merfolk1
Minion1
Nightmare1
Noble1
Treefolk1
Vampire1
Wall1
Warrior1
Werewolf1
Whale1
Wurm1
Outlaws1
Party8
Land36
Nonbasic22
Basic14
Forest12
Swamp9
Island8
Artifact4
Construct3
Bird1
Phyrexian1
Enchantment1
God1
Instant1
Adventure1
Knight1
Zombie1
Legends9
Historic13
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 4 · early two-card combo, for four mana or lessInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
View