COMMANDER · DECK
shakakraum
Bracket 4 · Optimized@BlackMask66 · 2025-03-10
DECK $
$1,045.90
MYTHIC
13
RARE
50
UNCOMMON
19
COMMON
18
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
4 cardsInstant
21 cardsLand
27 cardsMONEY CARDS·63 CARDS·$825.98
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Planeswalker
2 cardsCreature
17 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
1 cardInstant
14 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 23 cards not in the pool
BANNED · 3
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land36
Nonbasic26
Basic10
Island9
Mountain6
Cave1
Rogue1
Shapeshifter1
Creature24
Shapeshifter7
Human4
Wizard4
Pirate3
Dragon2
Horror2
Merfolk2
Phyrexian2
Rogue2
Warrior2
Advisor1
Avatar1
Cleric1
Faerie1
God1
Kraken1
Minotaur1
Siren1
Sphinx1
Zombie1
Outlaws5
Party9
Instant22
Artifact11
Phyrexian2
Cave1
Horror1
Shapeshifter1
Enchantment6
Aura1
Sorcery5
Planeswalker2
Jace1
Teferi1
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite card draw
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite draw triggersInfinite card draw
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