MetaMox
COMMANDER · DECK

shakakraum

Bracket 4 · Optimized
@BlackMask66 · 2025-03-10
DECK $
$1,045.90
MYTHIC
13
RARE
50
UNCOMMON
19
COMMON
18
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

2 cards

Creature

22 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

4 cards

Instant

21 cards

Land

27 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$825.98
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Planeswalker

2 cards

Creature

17 cards

Enchantment

5 cards

Artifact

5 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

14 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10711621731046556+
COLOR
U: 66 pipsR: 19 pipsC: 105 pips
TYPES
Land36
Nonbasic26
Basic10
Island9
Mountain6
Cave1
Rogue1
Shapeshifter1
Creature24
Shapeshifter7
Human4
Wizard4
Pirate3
Dragon2
Horror2
Merfolk2
Phyrexian2
Rogue2
Warrior2
Advisor1
Avatar1
Cleric1
Faerie1
God1
Kraken1
Minotaur1
Siren1
Sphinx1
Zombie1
Outlaws5
Party9
Instant22
Artifact11
Phyrexian2
Cave1
Horror1
Shapeshifter1
Enchantment6
Aura1
Sorcery5
Planeswalker2
Jace1
Teferi1
Legends14
Historic24
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Infinite draw triggersInfinite card draw
Group
Color
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