MetaMox
COMMANDER · DECK

EDH - Boros

Bracket 3 · Upgraded
2020-07-02
DECK $
$223.26
MYTHIC
5
RARE
37
UNCOMMON
23
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

21 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

13 cards

Instant

12 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Ill-Tempered Loner // Howlpack Avenger + Boros Reckoner: early arguably two-card combo, with no mana to spend
  • Ill-Tempered Loner // Howlpack Avenger + Stuffy Doll: early arguably two-card combo, with no mana to spend
  • Ill-Tempered Loner // Howlpack Avenger + Spitemare: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
00811621331446576+
COLOR
W: 21 pipsR: 64 pipsC: 123 pips
TYPES
Land35
Nonbasic13
Basic22
Mountain13
Plains11
Desert1
Creature22
Human8
Elemental3
Goblin2
Shaman2
Angel1
Archer1
Bird1
Cleric1
Construct1
Dinosaur1
Dwarf1
Giant1
Goat1
Golem1
Horror1
Incarnation1
Knight1
Minotaur1
Noble1
Ogre1
Pirate1
Rogue1
Soldier1
Spirit1
Werewolf1
Wizard1
Outlaws2
Party3
Instant14
Sorcery13
Artifact10
Equipment2
Construct1
Golem1
Enchantment8
Aura1
Planeswalker2
Chandra1
Gideon1
Legends4
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Group
Color
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