COMMANDER · DECK
Firesong
Bracket 3 · Upgraded@Warpstar21 · 2025-05-06
DECK $
$316.62
MYTHIC
12
RARE
37
UNCOMMON
20
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
15 cardsInstant
17 cardsLand
15 cardsMONEY CARDS·34 CARDS·$235.25
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Creature
9 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Brash Taunter + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm: early arguably two-card combo, for four mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Brash Taunter + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Boros Reckoner + Boros Charm — Bracket 3, early arguably two-card combo, for four mana or less
- Toralf, God of Fury // Toralf's Hammer + Blasphemous Act — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Mountain15
Plains8
Instant18
Adventure1
Human1
Knight1
Creature17
Dwarf3
Horror3
Cleric2
Goblin2
Human2
Knight2
Minotaur2
Phyrexian2
Shaman2
Adventure1
Angel1
Beast1
Cat1
Construct1
Elemental1
Equipment1
God1
Noble1
Spirit1
Wizard1
Party3
Sorcery15
Artifact13
Equipment3
Construct1
God1
Enchantment6
Planeswalker1
Jaya1
Legends8
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Infinite magecraft triggers