COMMANDER · DECK
Minsc and boo decklist que je vise
Bracket 4 · Optimized@Inigo Montoya · 2025-02-21
185 CARDS (LIMIT 100)
DECK $
$1,367.82
MYTHIC
28
RARE
72
UNCOMMON
37
COMMON
48
COMMAND1 CARD
Planeswalker
1 cardsMAIN184 CARDS
Planeswalker
4 cardsCreature
55 cardsEnchantment
17 cardsArtifact
23 cardsSorcery
19 cardsInstant
21 cardsLand
29 cardsMONEY CARDS·94 CARDS·$1,066.11
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Planeswalker
3 cardsCreature
32 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
11 cardsInstant
6 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Aggravated Assault + Kami of Whispered Hopes: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Minsc & Boo, Timeless Heroes + Malignus + Fiery Emancipation: early arguably two-card combo, with no mana to spend
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Aggravated Assault + Kami of Whispered Hopes — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Minsc & Boo, Timeless Heroes + Malignus + Fiery Emancipation — Bracket 3, early arguably two-card combo, with no mana to spend
- All Will Be One + The Red Terror — Bracket 3, early arguably two-card combo, with no mana to spend
- Minsc & Boo, Timeless Heroes + Malignus + Furnace of Rath — Bracket 3, early arguably two-card combo, with no mana to spend
- Neheb, the Eternal + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- The Reaver Cleaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature55
Elf8
Druid7
Human7
Warrior6
Phyrexian5
Shaman5
Dinosaur4
Spirit4
Dragon3
Elemental3
Plant3
Elder2
Goblin2
Hydra2
Scout2
Shapeshifter2
Snake2
Tyranid2
Wall2
Artificer1
Beast1
Bird1
Citizen1
Cleric1
Construct1
Fungus1
God1
Halfling1
Horror1
Incarnation1
Insect1
Minotaur1
Monkey1
Noble1
Orc1
Phoenix1
Pirate1
Praetor1
Ranger1
Rhino1
Wurm1
Zombie1
Changeling2
Outlaws1
Party6
Land45
Nonbasic27
Basic18
Forest14
Mountain14
Cave1
Saga1
Urza's1
Artifact25
Equipment7
Construct1
Insect1
Instant23
Enchantment20
Aura4
Class1
Curse1
God1
Saga1
Urza's1
Sorcery19
Arcane1
Planeswalker5
Chandra1
Domri1
Lukka1
Minsc1
Nissa1
Legends36
Historic52
LAND PROBABILITY
45 LANDS · 184 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 433.5%
TURN 566.0%
TURN 685.4%
TURN 794.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Infinite colored manaInfinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite colored mana
Near-infinite damageEach opponent loses the game
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Each opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to one opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage to one opponentTarget opponent loses the game
Infinite damageInfinite +1/+1 counters on creatures you control
Infinite damageInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control