COMMANDER · DECK
muldrotha take 2
Bracket 3 · Upgraded2020-04-15
DECK $
$559.59
MYTHIC
16
RARE
42
UNCOMMON
31
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
32 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
1 cardsInstant
2 cardsLand
26 cardsMAYBE20 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
4 cardsArtifact
1 cardsMONEY CARDS·58 CARDS·$430.87
Sign in to save your threshold.
Planeswalker
2 cardsCreature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
1 cardsInstant
1 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Mirror-Mad Phantasm + Clever Impersonator — Bracket 3, early arguably two-card combo, for four mana or less
- Mirror-Mad Phantasm + Phantasmal Image — Bracket 3, early arguably two-card combo, for four mana or less
- Mirror-Mad Phantasm + Sakashima the Impostor — Bracket 3, early arguably two-card combo, for four mana or less
- Muldrotha, the Gravetide + Mindslaver — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Forest6
Island4
Swamp4
Creature33
Shaman6
Elf5
Human4
Wizard4
Zombie4
Snake3
Druid2
Elemental2
Insect2
Phyrexian2
Warrior2
Avatar1
Bird1
Dinosaur1
Faerie1
Frog1
Golem1
Horror1
Illusion1
Incarnation1
Knight1
Lamia1
Merfolk1
Ooze1
Orc1
Pirate1
Rogue1
Shapeshifter1
Siren1
Spider1
Vampire1
Wurm1
Outlaws2
Party7
Artifact18
Equipment2
Phyrexian2
Bird1
Golem1
Horror1
Wurm1
Enchantment13
Aura3
Saga2
Lamia1
Snake1
Spider1
Instant2
Planeswalker2
Ashiok1
Tamiyo1
Sorcery1
Legends9
Historic28
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite death triggersInfinite ETBInfinite LTBInfinite millInfinite sacrifice triggersInfinite self-mill
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-mill
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock