COMMANDER · DECK
Arcanis the Lab Man
Bracket 4 · Optimized2020-05-31
DECK $
$516.01
MYTHIC
6
RARE
32
UNCOMMON
28
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
13 cardsEnchantment
12 cardsArtifact
14 cardsSorcery
8 cardsInstant
15 cardsLand
9 cardsMONEY CARDS·45 CARDS·$404.40
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Planeswalker
3 cardsCreature
5 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
4 cardsInstant
9 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Jace's Archivist + Mind Over Matter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Arcanis the Omnipotent — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Island27
Instant15
Artifact14
Book1
Creature14
Wizard8
Human6
Elemental2
Cleric1
Dog1
Fish1
Phyrexian1
Praetor1
Spirit1
Vedalken1
Zombie1
Party9
Enchantment13
Aura4
Fish1
Sorcery8
Planeswalker3
Jace3
Legends9
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite card drawInfinite draw triggersWin the game