MetaMox
COMMANDER · DECK

Neheb, the Eternal - let the desert burn! (Primer inc).

Bracket 4 · Optimized
@Dknowdcare · 2026-03-07
Neheb, the Eternal
DECK $
$763.08
MYTHIC
15
RARE
50
UNCOMMON
16
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

8 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

29 cards

Instant

7 cards

Land

9 cards
SIDEBOARD10 CARDS

Creature

1 cards

Enchantment

3 cards

Artifact

2 cards

Sorcery

3 cards

Land

1 cards
NAMECOSTPRICE
MAYBE3 CARDS

Creature

2 cards

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$599.21
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Planeswalker

1 cards

Creature

8 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

22 cards

Instant

6 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Neheb, the Eternal + Aggravated Assault: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Ojer Axonil, Deepest Might // Temple of Power + Pyrohemia: early arguably two-card combo, for four mana or less
  • Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00411521931347556+
COLOR
R: 79 pipsC: 129 pips
TYPES
Land36
Nonbasic9
Basic27
Mountain27
God1
Sorcery29
Artifact14
Equipment6
God2
Creature9
God3
Dragon2
Ally1
Equipment1
Horror1
Human1
Minotaur1
Ogre1
Phyrexian1
Rebel1
Shaman1
Warrior1
Wizard1
Zombie1
Party2
Enchantment8
Adventure1
Instant7
Adventure1
Planeswalker1
Chandra1
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite magecraft triggersInfinite storm count
Near-infinite damage to all players
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameNear-infinite damage
Infinite magecraft triggersInfinite red manaInfinite storm count
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