COMMANDER · DECK
Woah dude
Bracket 4 · Optimized@Chunkles · 2026-08-29
DECK $
$128.42
MYTHIC
5
RARE
35
UNCOMMON
25
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
10 cardsInstant
8 cardsLand
21 cardsMONEY CARDS·30 CARDS·$83.62
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Creature
12 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
5 cardsInstant
3 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land41
Nonbasic19
Basic22
Forest12
Island12
Desert1
Creature28
Kraken7
Leviathan6
Merfolk4
Serpent4
Wizard2
Bear1
Beast1
Dinosaur1
Druid1
Elder1
Eldrazi1
Horror1
Human1
Hydra1
Jellyfish1
Noble1
Octopus1
Plant1
Saga1
Salamander1
Shaman1
Snake1
Party2
Sorcery10
Arcane1
Enchantment9
Aura2
Saga2
Human1
Leviathan1
Wizard1
Instant8
Artifact7
Leviathan1
Planeswalker1
Kiora1
Legends15
Historic23
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock