COMMANDER · DECK
Brago's Brash Blinking Bonanza!
Bracket 4 · Optimized2020-04-12
DECK $
$571.80
MYTHIC
11
RARE
48
UNCOMMON
20
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
5 cardsCreature
18 cardsEnchantment
16 cardsArtifact
13 cardsSorcery
4 cardsInstant
8 cardsLand
17 cardsMONEY CARDS·46 CARDS·$442.52
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Planeswalker
3 cardsCreature
10 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
2 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Azor, the Lawbringer + Soulherder: locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling: locks the table
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Thassa, Deep-Dwelling — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 23 cards not in the pool
BANNED · 1
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island13
Plains12
Creature19
Human4
Wizard4
Spirit3
Angel2
Elemental2
Shapeshifter2
Faerie1
Giant1
God1
Golem1
Illusion1
Knight1
Merfolk1
Noble1
Rogue1
Scout1
Sphinx1
Outlaws1
Party5
Enchantment17
Aura5
Saga5
God1
Artifact15
Equipment2
Book1
Golem1
Shapeshifter1
Instant8
Planeswalker5
Dovin1
Elspeth1
Narset1
Teferi1
Venser1
Sorcery4
Legends10
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
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