MetaMox
COMMANDER · DECK

Oddly deadly

Bracket 4 · Optimized
2020-05-24
Obosh, the Preypiercer
DECK $
$332.36
MYTHIC
14
RARE
58
UNCOMMON
28
COMMON
35
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

22 cards

Enchantment

9 cards

Artifact

7 cards

Sorcery

12 cards

Instant

12 cards

Battle

1 cards

Land

17 cards
MONEY CARDS·51 CARDS·$248.37
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Planeswalker

1 cards

Creature

14 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

5 cards

Instant

5 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Angrath's Marauders: early arguably two-card combo, with no mana to spend
  • Toralf, God of Fury // Toralf's Hammer + Blasphemous Act: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00411122636411566+
COLOR
B: 10.5 pipsR: 76.5 pipsC: 137 pips
TYPES
Land35
Nonbasic15
Basic20
Mountain19
Swamp4
Creature25
Human7
Shaman5
Dinosaur2
Elemental2
Goblin2
God2
Horror2
Warrior2
Adventure1
Archer1
Cat1
Construct1
Dwarf1
Giant1
Hellion1
Insect1
Minotaur1
Monk1
Noble1
Ogre1
Ox1
Phyrexian1
Pirate1
Saga1
Siege1
Spirit1
Zombie1
Outlaws1
Party2
Instant13
Adventure2
Giant1
Sorcery13
Enchantment12
God2
Adventure1
Human1
Saga1
Shaman1
Artifact9
Construct1
Equipment1
Battle1
Human1
Monk1
Siege1
Planeswalker1
Chandra1
Legends11
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent with an even life total loses the game
Near-infinite damage to one opponentDestroy all creatures target opponent controls
Near-infinite damage to all players
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Group
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