COMMANDER · DECK
Zur the Enchanter
2017-02-02
ONLY 99 CARDSNO COMMANDER
DECK $
$715.93
MYTHIC
8
RARE
46
UNCOMMON
18
COMMON
28
MAIN99 CARDS
Creature
9 cardsEnchantment
15 cardsArtifact
11 cardsSorcery
15 cardsInstant
11 cardsLand
19 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·41 CARDS·$557.50
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Creature
5 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
6 cardsInstant
6 cardsLand
8 cardsCURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Swamp14
Plains8
Island6
Enchantment15
Aura1
Faerie1
Sorcery15
Artifact13
Golem1
Sphinx1
Instant11
Creature9
Angel2
Wizard2
Golem1
Horror1
Human1
Minion1
Plant1
Sphinx1
Squid1
Zombie1
Party2
Legends1
Historic14
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Win the game at the beginning of your next upkeep