MetaMox
COMMANDER · DECK

Purifire

Bracket 4 · Optimized
@The_Dinosaur_Knight · 2025-02-24
DECK $
$184.64
MYTHIC
8
RARE
43
UNCOMMON
16
COMMON
33
COMMAND1 CARD
MAIN99 CARDS

Planeswalker

2 cards

Creature

27 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

13 cards

Sorcery

3 cards

Instant

11 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
  • Blazing Sunsteel + Truefire Captain: early arguably two-card combo, with no mana to spend
  • Stuffy Doll + Pariah's Shield: early arguably two-card combo, with no mana to spend
  • and 9 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 12
CURVE
009113214310410576+
COLOR
W: 50.5 pipsR: 27.5 pipsC: 130 pips
TYPES
Land36
Nonbasic15
Basic21
Plains13
Mountain10
Desert1
Gate1
Human1
Warlock1
Creature28
Human11
Angel3
Knight3
Cleric2
Goblin2
Soldier2
Wizard2
Clown1
Construct1
Dog1
Eldrazi1
Elemental1
Elf1
Equipment1
Fox1
God1
Golem1
Horror1
Jellyfish1
Mercenary1
Minotaur1
Noble1
Nomad1
Phyrexian1
Spirit1
Vampire1
Warlock1
Werewolf1
Outlaws2
Party4
Artifact16
Equipment7
Construct1
God1
Golem1
Instant13
Enchantment9
Dog1
Sorcery3
Planeswalker2
Elspeth1
Legends11
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
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