COMMANDER · DECK
GOTTA GO FAIST
No bracket · Banned2020-07-09
BANNED: 1 CARD
DECK $
$2,916.89
MYTHIC
17
RARE
55
UNCOMMON
13
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
14 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
13 cardsInstant
13 cardsLand
17 cardsMAYBE10 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
3 cardsInstant
3 cardsMONEY CARDS·73 CARDS·$2,324.46
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Planeswalker
1 cardsCreature
15 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
9 cardsInstant
14 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic14
Basic20
Island14
Forest9
Mountain9
Artifact15
Equipment1
Horror1
Phyrexian1
Creature15
Wizard5
Human3
Dragon2
Druid2
Elf2
God2
Bird1
Eldrazi1
Horror1
Leviathan1
Merfolk1
Phyrexian1
Shaman1
Snake1
Vedalken1
Warrior1
Party6
Instant13
Sorcery13
Enchantment12
Aura3
God1
Legends7
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite card drawNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETBNear-infinite untap of all creatures
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite mana basic lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens