MetaMox
COMMANDER · DECK

Niv Mizzet

Bracket 4 · Optimized
@Yamato1983 · 2025-02-14
Niv-Mizzet, Visionary
DECK $
$318.06
MYTHIC
5
RARE
28
UNCOMMON
31
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

18 cards

Enchantment

8 cards

Artifact

18 cards

Sorcery

7 cards

Instant

16 cards

Land

19 cards
MONEY CARDS·44 CARDS·$240.64
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Creature

14 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

4 cards

Instant

7 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Niv-Mizzet, Parun + Niv-Mizzet, Visionary: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
CURVE
00131202173842556+
COLOR
U: 46 pipsR: 31 pipsC: 100 pips
TYPES
Land34
Nonbasic19
Basic15
Island10
Mountain9
Djinn1
God1
Monk1
Creature19
Wizard8
Dragon6
Human3
Dwarf2
Goblin2
God2
Shaman2
Citizen1
Devil1
Djinn1
Drake1
Giant1
Monk1
Noble1
Scout1
Party8
Artifact18
Instant17
Enchantment8
Aura2
Case1
Class1
Room1
Sorcery7
Legends7
Historic25
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite ETBNear-infinite creature tokens with haste
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite ETBNear-infinite creature tokens with haste
Infinite card drawInfinite draw triggersNear-infinite creature tokens with hasteNear-infinite damageNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawNear-infinite ETBInfinite draw triggersNear-infinite LTBNear-infinite death triggersNear-infinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Group
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