COMMANDER · DECK
AZAMIK 250
Bracket 4 · Optimized@Degaknight · 2025-02-20
DECK $
$341.13
MYTHIC
2
RARE
30
UNCOMMON
27
COMMON
41
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
19 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
26 cardsLand
11 cardsMONEY CARDS·37 CARDS·$256.08
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Planeswalker
1 cardCreature
6 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
5 cardsInstant
10 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect: two-card combo, for six mana or less, pieces included
- Naru Meha, Master Wizard + Ghostly Flicker: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 3
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect — Bracket 3, two-card combo, for six mana or less, pieces included
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 39 cards not in the pool
BANNED · 1
NOT IN THE POOL · 39
CURVE
COLOR
TYPES
Land30
Nonbasic10
Basic20
Island20
Desert1
Instant26
Creature20
Wizard17
Human12
Merfolk2
Artificer1
Bird1
Drake1
Faerie1
Giant1
Scarecrow1
Vedalken1
Party17
Artifact13
Scarecrow1
Sorcery7
Enchantment4
Planeswalker1
Jace1
Legends7
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue mana
Infinite blinkingInfinite blue manaInfinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite magecraft triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
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