COMMANDER · DECK
Take it to the KalaMAX
Bracket 3 · Upgraded2020-06-12
DECK $
$387.33
MYTHIC
6
RARE
46
UNCOMMON
18
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
13 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
39 cardsLand
27 cardsMONEY CARDS·44 CARDS·$294.44
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Creature
8 cardsEnchantment
1 cardsArtifact
2 cardsSorcery
2 cardsInstant
18 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Fury Storm + Twinning Staff: early arguably two-card combo, for four mana or less
- Fury Storm + Storm-Kiln Artist: early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Storm-Kiln Artist — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Archmage Emeritus — Bracket 3, early arguably two-card combo, for four mana or less
- Double Major + Kalamax, the Stormsire + Dualcaster Mage — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant39
Land37
Nonbasic24
Basic13
Forest10
Island10
Mountain10
Creature14
Wizard6
Human4
Shaman3
Goblin2
Bird1
Devil1
Dinosaur1
Druid1
Dwarf1
Efreet1
Elemental1
Elf1
God1
Merfolk1
Zombie1
Party6
Artifact5
Equipment1
Sorcery4
Arcane1
Enchantment2
Legends6
Historic11
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawNear-infinite magecraft triggers
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature tokensInfinite ETB
Infinite creature tokensInfinite ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite power for any creatureInfinite magecraft triggersInfinite Treasure tokens
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers