MetaMox
COMMANDER · DECK

Muldrotha (Self Mill)

Bracket 4 · Optimized
2020-04-09
Muldrotha, the Gravetide
DECK $
$343.45
MYTHIC
10
RARE
32
UNCOMMON
34
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

28 cards

Enchantment

1 cards

Artifact

9 cards

Sorcery

8 cards

Instant

13 cards

Battle

1 cards

Land

20 cards
MONEY CARDS·48 CARDS·$256.42
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Planeswalker

2 cards

Creature

18 cards

Enchantment

1 cards
NAMECOSTPRICE

Artifact

11 cards

Sorcery

8 cards

Instant

4 cards

Land

4 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • Necrotic Ooze + Mirror-Mad Phantasm: early two-card combo, for four mana or less
  • 1 game changer — Brackets 1 and 2 allow none
  • Leveler + Jace, Wielder of Mysteries: two-card combo, for six mana or less
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
007115213311413536+
COLOR
U: 33 pipsB: 23.5 pipsG: 23.5 pipsC: 115 pips
TYPES
Land37
Nonbasic17
Basic20
Island8
Forest7
Swamp7
Creature30
Shaman5
Human4
Snake4
Elemental3
Wizard3
Cleric2
Elf2
Merfolk2
Zombie2
Avatar1
Bird1
Elder1
Giant1
God1
Imp1
Incarnation1
Juggernaut1
Knight1
Lizard1
Ooze1
Phyrexian1
Praetor1
Saga1
Satyr1
Shapeshifter1
Siege1
Skeleton1
Spider1
Spirit1
Troll1
Warrior1
Party6
Instant13
Artifact11
Bird1
Equipment1
Juggernaut1
Sorcery8
Enchantment4
Saga2
God1
Phyrexian1
Praetor1
Spider1
Planeswalker2
Jace2
Battle1
Elemental1
Siege1
Legends10
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · two-card combo, for six mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite self-mill
Bracket 2 · late two-card combo, for eight mana or lessInfinite self-mill
Near-infinite self-millWin the game at the beginning of your next upkeep
Bracket 2 · late two-card combo, for eight mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessExile your libraryWin the game
Group
Color
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