COMMANDER · DECK
Mobnixilis
Bracket 4 · Optimized@Jeizone · 2025-04-20
DECK $
$244.65
MYTHIC
8
RARE
23
UNCOMMON
21
COMMON
48
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
9 cardsInstant
6 cardsLand
16 cardsMONEY CARDS·37 CARDS·$176.76
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Creature
17 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
4 cardsInstant
1 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ob Nixilis, Captive Kingpin + All Will Be One: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Maha, Its Feathers Night + Kaervek, the Spiteful: locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal: locks the table
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Ob Nixilis, Captive Kingpin + All Will Be One — Bracket 4, early two-card combo, with no mana to spend
- Maha, Its Feathers Night + Kaervek, the Spiteful — Bracket 3, locks the table
- Maha, Its Feathers Night + Night of Souls' Betrayal — Bracket 3, locks the table
- Razorkin Needlehead + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Mountain12
Swamp12
Desert1
Creature28
Human7
Demon4
Shaman4
Vampire3
Assassin2
Construct2
Warlock2
Ally1
Archer1
Artificer1
Berserker1
Bird1
Dwarf1
Elder1
Elemental1
Elf1
Goblin1
Hag1
Horror1
Imp1
Knight1
Lizard1
Otter1
Rogue1
Thopter1
Tiefling1
Wall1
Warrior1
Wizard1
Outlaws5
Party3
Artifact14
Construct2
Equipment1
Thopter1
Enchantment10
Hag1
Sorcery9
Instant6
Planeswalker1
Nixilis1
Legends12
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Bracket 4 · early two-card combo, with no mana to spendExile your libraryInfinite +1/+1 counters on a creatureInfinite damage
Bracket 3 · locks the tableReduce the toughness of creatures opponents control to 0Creatures opponents control die upon enteringLock
Destroy all creatures opponents control during each turn
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game