COMMANDER · DECK
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Bracket 4 · Optimized@ppluto · 2025-05-19
DECK $
$59.92
MYTHIC
3
RARE
19
UNCOMMON
33
COMMON
45
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
49 cardsEnchantment
12 cardsArtifact
3 cardsLand
19 cardsMONEY CARDS·15 CARDS·$26.34
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Creature
10 cardsEnchantment
3 cardsArtifact
1 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Tayam, Luminous Enigma + Devoted Druid: early two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Rishkar, Peema Renegade + Barrenton Medic: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Tayam, Luminous Enigma + Devoted Druid — Bracket 4, early two-card combo, with no mana to spend
- Tayam, Luminous Enigma + Rishkar, Peema Renegade + Barrenton Medic — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature50
Human9
Elf7
Vampire5
Warrior5
Druid4
Spirit4
Shaman3
Beast2
Cat2
Cleric2
Elemental2
Knight2
Phyrexian2
Rogue2
Soldier2
Warlock2
Wizard2
Zombie2
Advisor1
Aetherborn1
Ally1
Angel1
Artificer1
Assassin1
Avatar1
Bard1
Bird1
Construct1
Dryad1
Eldrazi1
Giant1
Hydra1
Kithkin1
Kor1
Lizard1
Masticore1
Monk1
Mutant1
Nightmare1
Orc1
Ouphe1
Plant1
Scout1
Trilobite1
Unicorn1
Wall1
Wolf1
Outlaws5
Party11
Land34
Nonbasic16
Basic18
Forest9
Plains8
Swamp8
Desert1
Enchantment12
Aura2
Background1
Artifact5
Construct1
Masticore1
Planeswalker1
Yanggu1
Legends14
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creatureInfinite recursion of creature cards with power 2 or less
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite death triggersInfinite +1/+1 counters on a creatureInfinite LTBInfinite ETBInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite sacrifice triggersInfinite scry 1Infinite death triggersInfinite ETB
Infinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite +1/+1 counters on a creatureInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creatureInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite +1/+1 counters on a creature
Infinite LTBInfinite ETBInfinite death triggersInfinite storm countInfinite colorless mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite self-millInfinite +1/+1 counters on most creatures you control
Infinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite scry 1Infinite recursion of creature cards with power 2 or less
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millPut a selection of permanant cards from your library and graveyard onto the battlefield