COMMANDER · DECK
Prossh, Skyraider of Kher
Bracket 4 · Optimized@OneLifeUp · 2025-05-20
DECK $
$863.13
MYTHIC
13
RARE
34
UNCOMMON
23
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
16 cardsArtifact
16 cardsSorcery
7 cardsInstant
7 cardsLand
24 cardsMONEY CARDS·47 CARDS·$676.43
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Planeswalker
1 cardsCreature
7 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
4 cardsInstant
5 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Grand Warlord Radha + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Grand Warlord Radha + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Prossh, Skyraider of Kher + Food Chain — Bracket 3, two-card combo, for six mana or less
- Prossh, Skyraider of Kher + Phyrexian Altar + Purphoros, God of the Forge — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic21
Basic13
Forest7
Mountain6
Swamp4
Creature18
Warrior3
Dragon2
Elf2
God2
Human2
Bat1
Carrier1
Demon1
Devil1
Dinosaur1
Druid1
Elder1
Elemental1
Goblin1
Minion1
Noble1
Phyrexian1
Pirate1
Shaman1
Snake1
Thopter1
Vampire1
Wizard1
Outlaws1
Party4
Enchantment18
Aura3
God2
Artifact17
Equipment5
Thopter1
Instant7
Sorcery7
Planeswalker2
Domri1
Garruk1
Legends12
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · two-card combo, for six mana or lessInfinite colored mana that can only be spent to cast creature spellsInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinitely powerful creature until end of turnInfinite sacrifice triggersInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite damageNear-infinite death triggersNear-infinite ETBNear-infinite LTBNear-infinite sacrifice triggers
Infinite colored manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite green manaInfinite red manaInfinite untap of creatures you controlInfinite mana creatures you control can produce