COMMANDER · DECK
Put that away
Bracket 1 · Exhibition2020-06-04
119 CARDS (LIMIT 100)
DECK $
$392.27
MYTHIC
4
RARE
51
UNCOMMON
48
COMMON
57
COMMAND1 CARD
Creature
1 cardMAIN118 CARDS
Creature
33 cardsEnchantment
10 cardsArtifact
22 cardsSorcery
10 cardsInstant
6 cardsLand
10 cardsSIDEBOARD32 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
4 cardsInstant
4 cardsMAYBE9 CARDS
Creature
5 cardsArtifact
3 cardsSorcery
1 cardMONEY CARDS·57 CARDS·$288.03
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Planeswalker
1 cardCreature
19 cardsEnchantment
5 cardsArtifact
20 cardsSorcery
9 cardsInstant
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Island17
Swamp12
Gate1
Creature34
Horror6
Wall5
Crab3
Spirit3
Wizard3
Adventure2
Homunculus2
Human2
Leviathan2
Nightmare2
Zombie2
Advisor1
Construct1
Demon1
Egg1
Fish1
Gargoyle1
God1
Golem1
Illusion1
Lizard1
Merfolk1
Soldier1
Thopter1
Vedalken1
Party3
Artifact27
Book1
Construct1
Gargoyle1
Golem1
Thopter1
Wall1
Enchantment13
God1
Horror1
Nightmare1
Sorcery12
Adventure2
Merfolk1
Nightmare1
Wizard1
Instant6
Legends6
Historic32
LAND PROBABILITY
37 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.6%
TURN 551.3%
TURN 673.7%
TURN 787.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite millNear-infinite self-mill
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
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