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COMMANDER · DECK

spiritual 2016 niv deck

Bracket 4 · Optimized
@yudiroko · 2025-05-20
Niv-Mizzet, the Firemind
109 CARDS (LIMIT 100)
DECK $
$4,148.19
MYTHIC
22
RARE
52
UNCOMMON
16
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN108 CARDS

Planeswalker

3 cards

Creature

15 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

6 cards

Instant

23 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·68 CARDS·$3,306.23
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Planeswalker

2 cards

Creature

10 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

2 cards

Instant

17 cards

Land

22 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
  • Niv-Mizzet, the Firemind + Tandem Lookout: early two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
401211721438465106+
COLOR
U: 81 pipsR: 14 pipsC: 128 pips
TYPES
Land37
Nonbasic30
Basic7
Island6
Mountain5
Instant23
Trap1
Artifact16
Horror1
Phyrexian1
Soldier1
Creature16
Wizard6
Human3
Dragon2
Horror2
Phyrexian2
Drake1
Eldrazi1
Elemental1
Goblin1
God1
Incarnation1
Kraken1
Praetor1
Scout1
Soldier1
Sphinx1
Party6
Enchantment12
Aura4
God1
Sorcery6
Planeswalker3
Jace2
Dack1
Legends16
Historic30
LAND PROBABILITY
37 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.8%
TURN 545.1%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite self-discard triggersInfinite lootingNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite magecraft triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage
Group
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