MetaMox
COMMANDER · DECK

World Shaper - PreCon

Bracket 4 · Optimized
@nocapper · 2025-12-31
DECK $
$389.52
MYTHIC
16
RARE
49
UNCOMMON
25
COMMON
34
COMMAND1 CARD

Artifact

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

1 cards

Artifact

4 cards

Sorcery

13 cards

Instant

8 cards

Battle

1 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 16
CURVE
0041122183949566+
COLOR
B: 24 pipsR: 19 pipsG: 46 pipsC: 111 pips
TYPES
Land41
Nonbasic25
Basic16
Forest12
Swamp9
Mountain7
Creature32
Druid6
Insect6
Elemental4
Human4
Beast3
Elf3
Shaman3
Avatar2
Frog2
Satyr2
Scout2
Warrior2
Cat1
Centaur1
Cleric1
Detective1
Devil1
Dragon1
Eldrazi1
Goblin1
God1
Horror1
Minotaur1
Nightmare1
Noble1
Plant1
Siege1
Zombie1
Party3
Sorcery13
Shapeshifter1
Instant8
Artifact5
Spacecraft2
Enchantment2
Saga1
Battle1
Elemental1
Siege1
Legends15
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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