COMMANDER · DECK
World Shaper - PreCon
Bracket 4 · Optimized@nocapper · 2025-12-31
DECK $
$389.52
MYTHIC
16
RARE
49
UNCOMMON
25
COMMON
34
COMMAND1 CARD
Artifact
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
1 cardsArtifact
4 cardsSorcery
13 cardsInstant
8 cardsBattle
1 cardsLand
28 cardsMAYBE24 CARDS
Creature
5 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
7 cardsInstant
1 cardsLand
4 cardsMONEY CARDS·32 CARDS·$287.98
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Creature
10 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
5 cardsInstant
1 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- and 13 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 16
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Szarel, Genesis Shepherd — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Oracle of Mul Daya — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration Broodship — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Oracle of Mul Daya + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Walk-In Closet // Forgotten Cellar — Bracket 3, locks the table
- Glacial Chasm + Exploration Broodship + Szarel, Genesis Shepherd — Bracket 3, locks the table
- Glacial Chasm + Icetill Explorer — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land41
Nonbasic25
Basic16
Forest12
Swamp9
Mountain7
Creature32
Druid6
Insect6
Elemental4
Human4
Beast3
Elf3
Shaman3
Avatar2
Frog2
Satyr2
Scout2
Warrior2
Cat1
Centaur1
Cleric1
Detective1
Devil1
Dragon1
Eldrazi1
Goblin1
God1
Horror1
Minotaur1
Nightmare1
Noble1
Plant1
Siege1
Zombie1
Party3
Sorcery13
Shapeshifter1
Instant8
Artifact5
Spacecraft2
Enchantment2
Saga1
Battle1
Elemental1
Siege1
Legends15
Historic19
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock