COMMANDER · DECK
Narset 2.0
Bracket 4 · Optimized@GuzmanManson · 2025-05-11
DECK $
$1,439.99
MYTHIC
15
RARE
42
UNCOMMON
18
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
5 cardsInstant
17 cardsLand
23 cardsMONEY CARDS·55 CARDS·$1,140.24
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Planeswalker
1 cardCreature
13 cardsEnchantment
6 cardsArtifact
3 cardsSorcery
3 cardsInstant
12 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Kitsa, Otterball Elite + Great Train Heist: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Kitsa, Otterball Elite + Great Train Heist — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 11 cards not in the pool
BANNED · 3
NOT IN THE POOL · 11
CURVE
COLOR
TYPES
Land34
Nonbasic20
Basic14
Island8
Mountain8
Plains7
Saga1
Urza's1
Creature27
Human10
Wizard10
Monk6
Otter3
Shaman3
Bird2
Cleric2
Djinn2
Goblin2
Bard1
Cat1
Dragon1
Dwarf1
Efreet1
Faerie1
God1
Merfolk1
Monkey1
Pirate1
Rogue1
Soldier1
Zombie1
Outlaws2
Party13
Instant17
Enchantment10
Class1
Saga1
Urza's1
Artifact9
God1
Human1
Soldier1
Sorcery6
Planeswalker1
Ral1
Legends14
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite magecraft triggersInfinite combat phasesInfinitely powerful creatures you control until end of turn
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
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