COMMANDER · DECK
Rap Sponge (real)
Bracket 4 · Optimized@Rap Sponge · 2026-09-06
DECK $
$192.13
MYTHIC
2
RARE
37
UNCOMMON
22
COMMON
39
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
12 cardsInstant
14 cardsLand
27 cardsMONEY CARDS·34 CARDS·$134.56
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Creature
9 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
3 cardsInstant
5 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Silverclad Ferocidons + Mayhem Devil: mass land denial
- Blazing Sunsteel + Brash Taunter: early two-card combo, with no mana to spend
- Blazing Sunsteel + Barbed Servitor: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Silverclad Ferocidons + Mayhem Devil — Bracket 4, mass land denial
- Blazing Sunsteel + Brash Taunter — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Barbed Servitor — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Indoraptor, the Perfect Hybrid — Bracket 4, early two-card combo, with no mana to spend
- Blazing Sunsteel + Wrathful Raptors — Bracket 4, early two-card combo, with no mana to spend
- Polyraptor + Forerunner of the Empire — Bracket 3, early arguably two-card combo, with no mana to spend
- Indoraptor, the Perfect Hybrid + Rite of Passage + Blazing Sunsteel — Bracket 3, early arguably two-card combo, with no mana to spend
- Polyraptor + Marauding Raptor — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land39
Nonbasic24
Basic15
Forest8
Mountain8
Swamp7
Creature22
Dinosaur10
Shaman4
Goblin3
Human3
Construct1
Devil1
Druid1
God1
Horror1
Mutant1
Nightmare1
Phyrexian1
Snake1
Soldier1
Warrior1
Zombie1
Party1
Instant15
Sorcery12
Arcane1
Enchantment8
Aura1
God1
Artifact7
Equipment4
Construct1
Legends2
Historic9
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Infinite creature tokensInfinite damage to all creaturesInfinite damage to creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite lifeloss
Bracket 4 · mass land denialEach opponent sacrifices all permanents they controlNear-infinite damageMass Land Denial
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite damage
Bracket 2 · late two-card combo, for eight mana or lessDraw the gameInfinite creature tokensInfinite creature ETBInfinitely powerful creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite damage to all creaturesInfinite death triggersInfinite creature ETBInfinite creature LTB