MetaMox
COMMANDER · DECK

Phenax

Bracket 4 · Optimized
2020-06-19
Phenax, God of Deception
BANNED: 1 CARD
DECK $
$570.98
MYTHIC
13
RARE
56
UNCOMMON
24
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

26 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

7 cards

Instant

11 cards

Land

25 cards
MONEY CARDS·54 CARDS·$438.50
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Planeswalker

3 cards

Creature

15 cards

Enchantment

4 cards

Artifact

8 cards

Sorcery

8 cards

Instant

7 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Triskaidekaphobia + Tree of Perdition: early two-card combo, with no mana to spend
  • and 10 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
00511321639465146+
COLOR
U: 44.5 pipsB: 34.5 pipsC: 162 pips
TYPES
Land36
Nonbasic23
Basic13
Island10
Swamp9
Creature27
Eldrazi4
Horror3
Human3
Wizard3
Avatar2
Faerie2
Rogue2
Vampire2
Construct1
Fish1
God1
Golem1
Lhurgoyf1
Noble1
Plant1
Shapeshifter1
Specter1
Spirit1
Vedalken1
Zombie1
Outlaws2
Party5
Artifact13
Construct1
Golem1
Instant11
Enchantment8
Aura1
Curse1
God1
Horror1
Sorcery7
Planeswalker2
Ashiok1
Jace1
Legends9
Historic22
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendTarget player loses the game
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponentNear-infinite mill
Group
Color
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