MetaMox
COMMANDER · DECK

sheoldred

Bracket 4 · Optimized
@KICKSTARRRR · 2026-09-16
DECK $
$714.49
MYTHIC
5
RARE
39
UNCOMMON
18
COMMON
38
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

7 cards

Enchantment

4 cards

Artifact

17 cards

Sorcery

18 cards

Instant

10 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + Necropotence: early arguably two-card combo, with no mana to spend
  • Sheoldred, the Apocalypse + Vilis, Broker of Blood + Skirge Familiar: early arguably two-card combo, for four mana or less
  • Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10611721031247536+
COLOR
B: 60 pipsC: 115 pips
TYPES
Land43
Nonbasic10
Basic33
Swamp33
Cave1
Urza's1
Artifact18
Book1
Equipment1
Horror1
Phyrexian1
Sorcery18
Instant10
Creature8
Phyrexian3
Demon2
Archer1
Cleric1
Hag1
Horror1
Imp1
Orc1
Praetor1
Spirit1
Vampire1
Party1
Enchantment6
Aura1
Hag1
Legends7
Historic25
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Near-infinite draw triggersNear-infinite lifegainNear-infinite lifelossNear-infinite lootingNear-infinite self-discard triggers
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite draw triggersNear-infinite black manaNear-infinite card drawNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lootingNear-infinite self-discard triggers
Group
Color
View