COMMANDER · DECK
tilt time
Bracket 4 · Optimized2020-05-03
103 CARDS (LIMIT 100)
DECK $
$945.32
MYTHIC
15
RARE
63
UNCOMMON
14
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN102 CARDS
Creature
16 cardsEnchantment
14 cardsArtifact
21 cardsSorcery
15 cardsInstant
11 cardsLand
25 cardsMONEY CARDS·69 CARDS·$741.30
Sign in to save your threshold.
Creature
11 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
9 cardsInstant
9 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 2 extra-turn cards — chaining turns is Bracket 4
- Mindslaver + Academy Ruins: locks the table
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 1
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Artifact27
Equipment2
Wizard2
Angel1
Golem1
Human1
Phyrexian1
Shapeshifter1
Sphinx1
Land25
Nonbasic25
Island2
Plains2
Swamp2
Gate1
Creature17
Human4
Shapeshifter3
Wizard3
Phyrexian2
Specter2
Sphinx2
Advisor1
Angel1
Ape1
Avatar1
Golem1
Pirate1
Praetor1
Snake1
Outlaws1
Party3
Sorcery15
Enchantment14
Aura2
Instant11
Legends7
Historic30
LAND PROBABILITY
25 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.2%
TURN 567.3%
TURN 686.5%
TURN 795.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock