COMMANDER · DECK
Niv-Mizzet the draw engine
Bracket 4 · Optimized2020-04-24
DECK $
$919.82
MYTHIC
14
RARE
28
UNCOMMON
21
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
18 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
13 cardsInstant
15 cardsLand
10 cardsMAYBE1 CARD
Sorcery
1 cardsMONEY CARDS·42 CARDS·$722.66
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Planeswalker
1 cardsCreature
11 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
7 cardsInstant
11 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Niv-Mizzet, the Firemind + Curiosity: early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- 2 game changers — Brackets 1 and 2 allow none
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Niv-Mizzet, the Firemind + Curiosity — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Quasiduplicate — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Island13
Mountain13
Gate1
Creature19
Wizard12
Human7
Dragon3
Goblin3
Sphinx2
God1
Golem1
Illusion1
Shaman1
Wall1
Party12
Instant15
Sorcery13
Arcane1
Artifact10
Book1
Golem1
Enchantment7
Aura3
Planeswalker3
Jace1
Jaya1
Ral1
Legends11
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers