COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
8 cardsInstant
7 cardsLand
32 cardsMONEY CARDS·51 CARDS·$258.93
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Creature
21 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
4 cardsLand
16 cardsCURVE
COLOR
TYPES
Land55
Nonbasic31
Basic24
Forest9
Plains8
Swamp8
Cave2
Demon1
Dryad1
Urza's1
Creature25
Human5
Elemental3
Frog3
Horror3
Snake3
Beast2
Dryad2
Elf2
Knight2
Shaman2
Cleric1
Demon1
Detective1
Forest1
Fungus1
Insect1
Monk1
Mount1
Noble1
Nymph1
Plant1
Treefolk1
Warrior1
Wizard1
Zombie1
Party3
Sorcery8
Instant7
Artifact6
Beast1
Vehicle1
Enchantment3
Dryad1
Nymph1
Legends14
Historic20
LAND PROBABILITY
53 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 44.0%
TURN 513.1%
TURN 625.9%
TURN 740.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite self-millNear-infinite self-discard triggers
Infinite LTBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite landfall triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock