COMMANDER · DECK
RU cedh storm
Bracket 4 · Optimized@Alucard42 · 2025-04-22
DECK $
$12,224.89
MYTHIC
12
RARE
40
UNCOMMON
18
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
12 cardsEnchantment
4 cardsArtifact
22 cardsSorcery
15 cardsInstant
19 cardsLand
18 cardsMONEY CARDS·65 CARDS·$9,771.16
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Creature
8 cardsEnchantment
4 cardsArtifact
16 cardsSorcery
9 cardsInstant
16 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land27
Nonbasic16
Basic11
Mountain8
Island7
Saga1
Urza's1
Artifact23
God1
Instant19
Arcane1
Sorcery16
Arcane1
Creature13
Wizard8
Human6
Dragon1
Drake1
Dwarf1
Goblin1
God1
Merfolk1
Monkey1
Pirate1
Shaman1
Outlaws1
Party8
Enchantment5
Saga1
Urza's1
Legends8
Historic29
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite draw triggers for all playersInfinite self-millNear-infinite millNear-infinite self-discard triggersNear-infinite storm count
Infinite draw triggers for all playersInfinite self-discard triggers for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count