COMMANDER · DECK
Maelstrom Wanderer - Comm100 Invitational World Championship PROTOTYPE
Bracket 4 · Optimized@Er Pootis · 2025-04-18
DECK $
$132.58
MYTHIC
9
RARE
39
UNCOMMON
18
COMMON
34
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
15 cardsInstant
8 cardsBattle
1 cardsLand
20 cardsMONEY CARDS·24 CARDS·$84.77
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Creature
11 cardsEnchantment
1 cardsArtifact
1 cardsSorcery
9 cardsInstant
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 extra-turn cards — chaining turns is Bracket 4
- Maelstrom Wanderer + Selvala, Heart of the Wilds + Temur Sabertooth: early two-card combo, for four mana or less
- Hellkite Charger + Shriekwood Devourer: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 6
COMBOS · 2
- Maelstrom Wanderer + Selvala, Heart of the Wilds + Temur Sabertooth — Bracket 4, early two-card combo, for four mana or less
- Hellkite Charger + Shriekwood Devourer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Forest12
Island7
Mountain6
Cave1
Creature30
Dragon6
Dinosaur4
Human4
Druid3
Elemental3
Elf3
Scout3
Elder2
Snake2
Wizard2
Ape1
Bear1
Beast1
Cat1
Demon1
Giant1
Orc1
Phyrexian1
Pirate1
Ranger1
Serpent1
Shaman1
Siege1
Treefolk1
Warrior1
Wurm1
Outlaws1
Party3
Sorcery15
Arcane1
Instant8
Enchantment6
Aura1
Artifact4
Battle1
Elemental1
Siege1
Planeswalker1
Kiora1
Legends13
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, for four mana or lessCast a subset of spells in your libraryInfinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite mana lands you control can produceInfinite untap of lands you control