COMMANDER · DECK
Kambalhota
Bracket 3 · Upgraded2020-04-17
133 CARDS (LIMIT 100)NO COMMANDERILLEGAL: 1 CARD
DECK $
$692.02
MYTHIC
3
RARE
61
UNCOMMON
47
COMMON
22
POTENTIAL COMMANDERS4 OPTIONS
Obzedat, Ghost Council·Kambal, Consul of Allocation·Karlov of the Ghost Council·Kunoros, Hound of Athreos
Creature
4 cardsMAIN133 CARDS
Creature
40 cardsEnchantment
21 cardsArtifact
21 cardsSorcery
9 cardsInstant
17 cardsCard
1 cardsLand
24 cardsMONEY CARDS·63 CARDS·$529.10
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Creature
19 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
1 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Defiant Bloodlord + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Defiant Bloodlord + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Cliffhaven Vampire — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Epicure of Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vizkopa Guildmage + Exquisite Blood — Bracket 3, early arguably two-card combo, for four mana or less
- Beacon of Immortality + Tainted Remedy — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature40
Vampire10
Human7
Spirit6
Cleric5
Advisor3
Ally3
Wizard3
Zombie3
Cat2
Monk2
Rogue2
Shaman2
Soldier2
Angel1
Avatar1
Beast1
Bird1
Demigod1
Dog1
Elephant1
Faerie1
God1
Golem1
Hag1
Knight1
Noble1
Phyrexian1
Rhino1
Thrull1
Warrior1
Outlaws2
Party11
Enchantment25
Aura1
Demigod1
God1
Hag1
Saga1
Spirit1
Land24
Nonbasic24
Gate1
Plains1
Swamp1
Artifact23
Equipment2
Golem1
Instant17
Sorcery9
Legends10
Historic32
LAND PROBABILITY
24 LANDS · 133 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 447.8%
TURN 580.6%
TURN 694.2%
TURN 798.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Near-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain