COMMANDER · DECK
Well All Go Together When We Go
2016-01-05
111 CARDS (LIMIT 100)NO COMMANDER
DECK $
$656.41
MYTHIC
13
RARE
48
UNCOMMON
18
COMMON
33
MAIN111 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
15 cardsArtifact
33 cardsSorcery
5 cardsInstant
3 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·58 CARDS·$515.39
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Planeswalker
1 cardsCreature
10 cardsEnchantment
12 cardsArtifact
24 cardsSorcery
2 cardsLand
9 cardsCURVE
COLOR
TYPES
Artifact43
Equipment6
Golem2
Angel1
Book1
Construct1
Dragon1
Elk1
Gargoyle1
Myr1
Land36
Nonbasic10
Basic26
Mountain26
Creature17
Dragon4
Elemental2
Golem2
Human2
Angel1
Barbarian1
Construct1
Elk1
Gargoyle1
Lizard1
Myr1
Phyrexian1
Praetor1
Rogue1
Spirit1
Outlaws1
Party1
Enchantment15
Aura1
Curse1
Sorcery5
Instant3
Planeswalker2
Daretti1
Koth1
Legends8
Historic50
LAND PROBABILITY
36 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.1%
TURN 549.0%
TURN 671.6%
TURN 785.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Near-infinite damage to all players
Draw the game
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Near-infinite damage
Infinite damage
Infinite damage
Near-infinite damage
Infinite damage