COMMANDER · DECK
Mit Dispo in die Disco
Bracket 2 · Core@Snackosaurus_Rex · 2026-10-09
Sahir, Visitor in Darkness
ILLEGAL: 1 CARD
DECK $
$3,293.10
MYTHIC
17
RARE
81
UNCOMMON
49
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
8 cardsInstant
5 cardsLand
20 cardsMAYBE98 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
13 cardsArtifact
16 cardsSorcery
8 cardsInstant
18 cardsLand
7 cardsMONEY CARDS·92 CARDS·$2,607.60
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Planeswalker
1 cardsCreature
20 cardsEnchantment
12 cardsArtifact
21 cardsSorcery
9 cardsInstant
13 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 0
None that set the bracket
CURVE
COLOR
TYPES
Land39
Nonbasic20
Basic19
Swamp20
Desert2
Goblin1
Creature23
Demon4
Human4
Cleric2
Rogue2
Spirit2
Wizard2
Bat1
Construct1
Djinn1
Drake1
Eldrazi1
Elemental1
Faerie1
Goblin1
Halfling1
Horror1
Nightmare1
Phyrexian1
Reflection1
Thrull1
Vampire1
Wall1
Outlaws2
Party6
Artifact15
Equipment4
Adventure1
Construct1
Eldrazi1
Reflection1
Enchantment13
Aura4
Faerie1
Sorcery8
Instant7
Adventure1
Equipment1
Legends10
Historic22
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Near-infinite lifeloss for all playersEach opponent loses the game
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"