COMMANDER · DECK
Copy & Paste
Bracket 4 · Optimized2020-04-18
DECK $
$1,331.71
MYTHIC
16
RARE
60
UNCOMMON
9
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
9 cardsInstant
5 cardsLand
21 cardsMAYBE12 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardsMONEY CARDS·62 CARDS·$1,052.22
Sign in to save your threshold.
Creature
22 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
4 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Kiki-Jiki, Mirror Breaker + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Rite of Replication — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Stolen Identity — Bracket 3, early arguably two-card combo, for four mana or less
- Kiki-Jiki, Mirror Breaker + Double Major — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic18
Basic18
Island11
Forest9
Mountain6
Creature33
Shapeshifter10
Human9
Wizard4
Shaman3
Artificer2
Dryad2
Illusion2
Phyrexian2
Rogue2
Spirit2
Avatar1
Bird1
Dinosaur1
Elder1
Elemental1
Faerie1
Goblin1
Merfolk1
Ninja1
Nymph1
Pirate1
Warrior1
Outlaws3
Party7
Artifact15
Equipment2
Phyrexian2
Artificer1
Shapeshifter1
Sorcery10
Arcane1
Avatar1
Enchantment5
Dryad1
Nymph1
Instant5
Legends10
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Win the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite ETBInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Near-infinite mana permanents you control can produce
Win the game
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
Infinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggersInfinite tapped creature tokens until end of turn
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite creature tokensInfinite magecraft triggers
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Win the game
Win the game
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Win the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite tapped creature tokensInfinite tapped creature tokens until end of turn