COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
1 cardsInstant
9 cardsLand
12 cardsMAYBE10 CARDS
Creature
5 cardsArtifact
3 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·37 CARDS·$338.82
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Creature
13 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
1 cardsInstant
7 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Lullmage Mentor + Intruder Alarm: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island15
Forest14
Creature34
Merfolk29
Wizard11
Scout4
Shaman4
Rogue2
Warrior2
Dinosaur1
Druid1
Elder1
Horror1
Human1
Mercenary1
Mutant1
Noble1
Ranger1
Shapeshifter1
Soldier1
Spirit1
Outlaws3
Party15
Artifact15
Shapeshifter1
Instant9
Enchantment6
Sorcery1
Legends8
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control