MetaMox
COMMANDER · DECK

Heliod

Bracket 4 · Optimized
2020-06-29
Heliod, Sun-Crowned
DECK $
$649.72
MYTHIC
16
RARE
40
UNCOMMON
13
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

4 cards

Instant

6 cards

Land

16 cards
MONEY CARDS·55 CARDS·$512.30
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Planeswalker

2 cards

Creature

22 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

3 cards

Instant

5 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Heliod, Sun-Crowned + Triskelion: early two-card combo, for four mana or less
  • Heliod, Sun-Crowned + Walking Ballista: early two-card combo, for four mana or less
  • Archangel of Thune + Triskelion: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
20121142123847556+
COLOR
W: 66 pipsC: 111 pips
TYPES
Land39
Nonbasic15
Basic24
Plains24
Desert1
Creature36
Human13
Cleric8
Angel5
Soldier5
Construct3
Elemental2
God2
Knight2
Ranger2
Avatar1
Cat1
Demigod1
Dragon1
Elk1
Giant1
Golem1
Horse1
Kor1
Noble1
Nomad1
Phyrexian1
Scout1
Spirit1
Wizard1
Zombie1
Party9
Artifact15
Construct3
Equipment3
Elk1
Golem1
Enchantment8
Demigod1
God1
Instant6
Sorcery4
Planeswalker2
Ajani1
Elspeth1
Legends12
Historic24
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 4 · early two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Group
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