MetaMox
COMMANDER · DECK

Thermonuclear Bomb

Bracket 1 · Exhibition
@HalfALime · 2025-03-09
Ziatora, the Incinerator
128 CARDS (LIMIT 100)
DECK $
$279.16
MYTHIC
16
RARE
37
UNCOMMON
29
COMMON
46
COMMAND1 CARD

Creature

1 card
MAIN127 CARDS

Planeswalker

2 cards

Creature

38 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

5 cards

Sorcery

12 cards

Instant

23 cards

Land

14 cards
MONEY CARDS·46 CARDS·$201.56
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Planeswalker

1 card

Creature

18 cards

Enchantment

9 cards

Artifact

4 cards

Sorcery

5 cards

Instant

6 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
  • No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
CURVE
009121217320414596+
COLOR
B: 43.5 pipsR: 41 pipsG: 69.5 pipsC: 157 pips
TYPES
Creature39
Human9
Dinosaur5
Warrior5
Demon4
Shaman4
Spirit4
Druid3
Elemental3
Elf3
Dragon2
Frog2
Goblin2
Scout2
Adventure1
Artificer1
Assembly-worker1
Avatar1
Bard1
Bear1
Crocodile1
Dog1
Glimmer1
God1
Golem1
Incarnation1
Lizard1
Minion1
Ooze1
Plant1
Rhino1
Snake1
Soldier1
Wizard1
Zombie1
Party6
Land37
Nonbasic12
Basic25
Forest10
Mountain9
Swamp9
Aura1
Instant24
Sorcery14
Adventure1
Arcane1
Human1
Soldier1
Enchantment13
Aura1
Dog1
Glimmer1
God1
Artifact7
Assembly-worker1
Equipment1
Golem1
Planeswalker2
Domri1
Minsc1
Legends25
Historic31
LAND PROBABILITY
36 LANDS · 127 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.1%
TURN 557.9%
TURN 679.4%
TURN 791.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Near-infinite damageEach opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damageTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Near-infinite damage to one opponentTarget opponent loses the game
Group
Color
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