MetaMox
COMMANDER · DECK

Light-Paws EDH

Bracket 3 · Upgraded
@xue · 2025-02-28
DECK $
$365.37
MYTHIC
6
RARE
29
UNCOMMON
28
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

17 cards

Enchantment

27 cards

Artifact

9 cards

Sorcery

7 cards

Instant

7 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Walking Ballista + Light of Promise: early arguably two-card combo, with no mana to spend
  • Walking Ballista + Sunbond: early arguably two-card combo, with no mana to spend
  • Heliod, Sun-Crowned + Walking Ballista: early arguably two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
10151172133949536+
COLOR
W: 71 pipsC: 112 pips
TYPES
Land32
Nonbasic8
Basic24
Plains25
Desert1
Enchantment29
Aura24
God1
Griffin1
Creature18
Human6
Advisor3
Cleric3
Construct2
Fox2
God2
Wizard2
Druid1
Dwarf1
Equipment1
Giant1
Griffin1
Knight1
Kor1
Monk1
Nomad1
Pegasus1
Rhino1
Soldier1
Party5
Artifact12
Equipment8
Construct2
God1
Instant8
Sorcery7
Legends8
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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