MetaMox
COMMANDER · DECK

Queza, Seeker of Isochron

Bracket 4 · Optimized
@Vivile · 2025-04-02
Queza, Augur of Agonies
DECK $
$10,163.97
MYTHIC
20
RARE
40
UNCOMMON
22
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

21 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

5 cards

Instant

11 cards

Land

30 cards
NAMECOSTPRICE
MONEY CARDS·62 CARDS·$8,120.42
Sign in to save your threshold.

Creature

17 cards

Enchantment

10 cards

Artifact

11 cards

Sorcery

5 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 13 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Nexus of Fate + Isochron Scepter + Mystical Tutor: infinite extra turns
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 4
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 13 game changers — cEDH lists run 10 or more
CURVE
00811821531144556+
COLOR
W: 9 pipsU: 46 pipsB: 14 pipsC: 121 pips
TYPES
Land38
Nonbasic27
Basic11
Island8
Plains6
Swamp6
Creature22
Human7
Wizard5
Phyrexian4
Advisor2
Praetor2
Rogue2
Spirit2
Zombie2
Archer1
Artificer1
Bird1
Construct1
Faerie1
God1
Horror1
Noble1
Octopus1
Orc1
Otter1
Soldier1
Sphinx1
Vedalken1
Warlock1
Outlaws3
Party7
Artifact16
Equipment2
Construct1
Human1
Phyrexian1
Soldier1
Instant12
Enchantment10
Class1
Sorcery5
Legends13
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
Infinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite magecraft triggers
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Target opponent loses the game
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Infinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
View
Comments · 0
No comments yet.