MetaMox
COMMANDER · DECK

Mill

Bracket 4 · Optimized
2020-06-02
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$526.25
MYTHIC
9
RARE
36
UNCOMMON
18
COMMON
37
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

23 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

11 cards

Instant

8 cards

Land

15 cards
MONEY CARDS·47 CARDS·$411.03
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Planeswalker

2 cards

Creature

15 cards

Enchantment

6 cards

Artifact

7 cards

Sorcery

7 cards

Instant

5 cards

Land

5 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
  • 3 game changers — Brackets 1 and 2 allow none
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
00151132183644596+
COLOR
U: 61 pipsB: 21 pipsC: 112 pips
TYPES
Land34
Nonbasic13
Basic21
Island13
Swamp11
Creature24
Crab3
Wizard3
Horror2
Human2
Illusion2
Leviathan2
Turtle2
Advisor1
Avatar1
Eldrazi1
Fish1
God1
Golem1
Kraken1
Merfolk1
Nightmare1
Rogue1
Sphinx1
Spirit1
Vampire1
Vedalken1
Zombie1
Outlaws1
Party4
Artifact12
Equipment2
Golem1
Sorcery12
Nightmare1
Enchantment10
Aura1
Curse1
God1
Instant8
Trap1
Planeswalker3
Ashiok2
Jace1
Legends9
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Infinite mill for target opponentNear-infinite mill
Group
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