COMMANDER · DECK
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Bracket 4 · Optimized2020-04-15
DECK $
$597.01
MYTHIC
10
RARE
44
UNCOMMON
17
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
25 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
13 cardsInstant
6 cardsLand
29 cardsMONEY CARDS·52 CARDS·$463.52
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Creature
17 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
8 cardsInstant
4 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Locust God + Sage of the Falls — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land36
Nonbasic27
Basic9
Island7
Mountain5
Desert2
Creature26
Wizard9
Horror3
Human3
Merfolk3
Dragon2
God2
Phyrexian2
Sphinx2
Warrior2
Zombie2
Dinosaur1
Drake1
Dwarf1
Elder1
Elemental1
Goblin1
Golem1
Illusion1
Jace1
Knight1
Kraken1
Minotaur1
Noble1
Praetor1
Squid1
Vedalken1
Party11
Artifact15
Equipment1
Golem1
Horror1
Phyrexian1
Sorcery13
Instant7
Enchantment6
God1
Planeswalker3
Chandra1
Human1
Jace1
Narset1
Wizard1
Legends16
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock