COMMANDER · DECK
the haunt
Bracket 4 · Optimized2020-04-28
101 CARDS (LIMIT 100)
DECK $
$877.88
MYTHIC
6
RARE
43
UNCOMMON
20
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
16 cardsEnchantment
10 cardsArtifact
21 cardsSorcery
11 cardsInstant
4 cardsLand
13 cardsMAYBE9 CARDS
Enchantment
1 cardsArtifact
3 cardsSorcery
3 cardsLand
2 cardsMONEY CARDS·50 CARDS·$686.82
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Creature
8 cardsEnchantment
7 cardsArtifact
19 cardsSorcery
5 cardsInstant
2 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic12
Basic26
Swamp26
Artifact23
Equipment3
Book1
Elk1
Golem1
Creature17
Demon3
Human2
Nightmare2
Vampire2
Wizard2
Assassin1
Elk1
God1
Golem1
Harpy1
Incarnation1
Ooze1
Rogue1
Spirit1
Zombie1
Outlaws2
Party3
Enchantment14
Aura2
Demon1
God1
Harpy1
Saga1
Sorcery11
Instant4
Eldrazi1
Legends10
Historic32
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss