COMMANDER · DECK
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Bracket 3 · Upgraded2020-07-12
ILLEGAL: 1 CARD
DECK $
$162.21
MYTHIC
4
RARE
24
UNCOMMON
16
COMMON
56
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
24 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
12 cardsInstant
9 cardsLand
6 cardsMONEY CARDS·21 CARDS·$117.99
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Planeswalker
3 cardsCreature
7 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
2 cardsInstant
1 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity: arguably two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Fleet Swallower + Fraying Sanity — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
- Traumatize + Fraying Sanity — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land40
Nonbasic4
Basic36
Island25
Swamp13
Gate1
Creature25
Human8
Rogue5
Wizard5
Illusion3
Crab2
Dinosaur2
Elder2
Fish2
Vampire2
Zombie2
Aetherborn1
God1
Horror1
Pirate1
Shapeshifter1
Snake1
Spirit1
Vedalken1
Outlaws6
Party10
Sorcery12
Instant9
Artifact8
Book1
Equipment1
Enchantment5
Aura2
Curse1
God1
Planeswalker3
Ashiok2
Jace1
Legends9
Historic17
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent