COMMANDER · DECK
@GraystripeSpeedruns · 2025-05-06
DECK $
$1,297.27
MYTHIC
8
RARE
45
UNCOMMON
22
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
19 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
6 cardsInstant
13 cardsLand
22 cardsMONEY CARDS·53 CARDS·$1,023.74
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Creature
13 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
6 cardsInstant
9 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Drogskol Reaver + Queza, Augur of Agonies: early two-card combo, with no mana to spend
- Queza, Augur of Agonies + Lich's Mastery: early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box: locks the table
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Drogskol Reaver + Queza, Augur of Agonies — Bracket 4, early two-card combo, with no mana to spend
- Queza, Augur of Agonies + Lich's Mastery — Bracket 4, early two-card combo, with no mana to spend
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Drogskol Reaver + Sheoldred, the Apocalypse — Bracket 3, early arguably two-card combo, with no mana to spend
- Sheoldred, the Apocalypse + Lich's Mastery — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Marina Vendrell's Grimoire + Queza, Augur of Agonies — Bracket 3, two-card combo, for six mana or less
- Marina Vendrell's Grimoire + Sheoldred, the Apocalypse — Bracket 3, two-card combo, for six mana or less
- Psychosis Crawler + Peer into the Abyss — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Island9
Plains9
Swamp9
Creature20
Human8
Advisor3
Soldier3
Phyrexian2
Wizard2
Angel1
Archer1
Archon1
Artificer1
Bird1
Cleric1
Construct1
Elephant1
Faerie1
Horror1
Octopus1
Orc1
Praetor1
Rogue1
Sphinx1
Spirit1
Outlaws1
Party4
Artifact15
Equipment2
Book1
Construct1
Horror1
Human1
Phyrexian1
Soldier1
Instant13
Enchantment11
Sorcery6
Planeswalker1
Narset1
Legends12
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite card drawNear-infinite lifelossInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Win the game
Bracket 3 · two-card combo, for six mana or lessInfinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifelossNear-infinitely large creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Win the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock