COMMANDER · DECK
Zacama Activated Abilities
Bracket 4 · Optimized2020-04-24
101 CARDS (LIMIT 100)
DECK $
$281.02
MYTHIC
5
RARE
31
UNCOMMON
24
COMMON
41
COMMAND2 CARDS
Creature
2 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
18 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
16 cardsInstant
11 cardsLand
15 cardsMONEY CARDS·43 CARDS·$203.34
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Planeswalker
2 cardsCreature
11 cardsEnchantment
1 cardsArtifact
9 cardsSorcery
7 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith: early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity: early two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Zacama, Primal Calamity + Temur Sabertooth — Bracket 4, early two-card combo, with no mana to spend
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Forest16
Plains7
Mountain6
Creature20
Human5
Elemental2
Elf2
God2
Shaman2
Adventure1
Ally1
Angel1
Cat1
Cleric1
Construct1
Dinosaur1
Druid1
Elder1
Eldrazi1
Elk1
Fox1
Incarnation1
Peasant1
Pirate1
Scout1
Snake1
Spirit1
Warrior1
Outlaws1
Party2
Sorcery16
Artifact13
Equipment5
Construct1
Elk1
Instant12
Adventure1
Human1
Peasant1
Enchantment5
God1
Planeswalker3
Domri1
Huatli1
Nissa1
Legends10
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana