COMMANDER · DECK
Up Yaroks Alarming Well
Bracket 4 · Optimized2020-05-18
DECK $
$897.01
MYTHIC
5
RARE
42
UNCOMMON
16
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
15 cardsArtifact
3 cardsSorcery
8 cardsInstant
7 cardsLand
22 cardsMONEY CARDS·59 CARDS·$708.69
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Creature
15 cardsEnchantment
13 cardsArtifact
3 cardsSorcery
6 cardsInstant
4 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Intruder Alarm + Dream Stalker: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, with no mana to spend
- Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Intruder Alarm + Dream Stalker — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Cloud of Faeries + Shrieking Drake + Yarok, the Desecrated — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Island9
Swamp8
Forest7
Creature33
Elf11
Druid8
Human5
Bird3
Scout3
Shaman3
Snake3
Beast2
Elemental2
Wizard2
Cleric1
Demon1
Dinosaur1
Drake1
Faerie1
Harpy1
Hippo1
Horror1
Illusion1
Merfolk1
Minion1
Nightmare1
Nissa1
Phyrexian1
Party3
Enchantment16
Aura1
Sorcery8
Instant7
Artifact5
Bird2
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic12
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite storm countInfinite mana lands you control can produceInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite storm count
Infinite LTBInfinite storm countInfinite ETB
Infinite ETBInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures