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COMMANDER · DECK

The Wheel in the Sky

Bracket 4 · Optimized
2020-04-14
The Locust God
DECK $
$695.65
MYTHIC
15
RARE
43
UNCOMMON
16
COMMON
26
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards

Creature

19 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

12 cards

Instant

13 cards

Land

25 cards
MONEY CARDS·59 CARDS·$545.10
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Planeswalker

1 cards

Creature

16 cards

Enchantment

5 cards

Artifact

7 cards

Sorcery

9 cards

Instant

6 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • The Locust God + Sage of the Falls: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
  • Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
0091152183748576+
COLOR
U: 53.5 pipsR: 40.5 pipsC: 116 pips
TYPES
Land35
Nonbasic23
Basic12
Island9
Mountain6
Creature20
Wizard8
Dragon4
Human3
Merfolk3
Elemental2
God2
Knight2
Avatar1
Badger1
Dinosaur1
Horror1
Kraken1
Minotaur1
Phyrexian1
Pirate1
Sphinx1
Warrior1
Outlaws1
Party9
Artifact14
Equipment4
God1
Horror1
Phyrexian1
Instant14
Sorcery14
Enchantment7
Aura4
Planeswalker1
Jace1
Legends8
Historic21
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card draw
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingNear-infinite creature tokens with hasteNear-infinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersWin the game
Infinite card drawInfinite draw triggersWin the game
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card draw
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